Automata Screenshots
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When Automata is launched, the user is prompted to create a new cellular automata simulation. The automata exist in a 2D world which is represented by a grid with a number of columns and rows. Each cell is represented by a square. |
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You can customize the colors of the cells, background, or cell outlines. |
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From the "Draw" menu, you can enable or disable the showing of cell outlines and cell aging (fading cells), edit the colors, clear (reset) the display, or choose a "Glider" shape to draw when clicking on the cell field. |
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The "Rules" menu has a list of cellular automata rules which can
be applied to the running simulation. Many of these rules are explained in depth here: Gliders in Life-Like Cellular Automata, and here: Cellular Automata rules lexicon. |
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An automata running the Bugs rule set. Cell age display is enabled, and shown by graudually fading intensity in the cell color. |
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Another automata running the Bugs rule set, but this time without showing cell outlines. |
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An example of running the H-Trees rule. |
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You're not restricted to large cells. Here's an example of running the H-Trees rule with 1-pixel cells. [NOTE: Redraw performance may be slow on a large field with small cells!] |







