Automata Screenshots

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When Automata is launched, the user is prompted to create a new cellular automata simulation. The automata exist in a 2D world which is represented by a grid with a number of columns and rows. Each cell is represented by a square.
You can customize the colors of the cells, background, or cell outlines.
From the "Draw" menu, you can enable or disable the showing of cell outlines and cell aging (fading cells), edit the colors, clear (reset) the display, or choose a "Glider" shape to draw when clicking on the cell field.
The "Rules" menu has a list of cellular automata rules which can be applied to the running simulation.

Many of these rules are explained in depth here: Gliders in Life-Like Cellular Automata, and here: Cellular Automata rules lexicon.
An automata running the Bugs rule set. Cell age display is enabled, and shown by graudually fading intensity in the cell color.
Another automata running the Bugs rule set, but this time without showing cell outlines.
An example of running the H-Trees rule.
You're not restricted to large cells. Here's an example of running the H-Trees rule with 1-pixel cells. [NOTE: Redraw performance may be slow on a large field with small cells!]

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